Collision Course by Alex Phillip
Local 3D artist Alex Phillip has made another 3D rendering. This one portrays an asteroid on a collision course towards Earth. These are some stills of the scene but the actual product can be adjusted in the program for 360 degree viewing. Alex Phillip truly is a great new artist on the rise.
Should Spore Be Redesigned For 3D Rendering
So it’s no secret that one of my favorite video games is Spore: Galactic Adventures. It’s really a great method of creative expression. I mean just look at the images of the things that I’ve made above. Isn’t that the coolest? I heard recently that they plan on shutting down the Spore servers starting January 1, 2014. I have no idea if this is true or not. For all I know it could just be a pointless rumor. Anyway, what do I propose the industry do with Spore regardless of its short-term fate?
I posted the above images to Facebook and wrote this as a caption:
I seriously think somebody should take the interface from Spore: Galactic Adventures, upgrade it so it can do more complex things and market it as an easy affordable home 3D modeling program.
I suggest using the interface for more artistic purposes such as 3D computer rendering. The interface in Spore is very easy to use. The problems I had were only preset perimeters limiting my creativity. The creature creator and in-game outfitters were restricting I admit, but imagine all that could be done if the spaceship or building editor:
- had no complexity limits
- had no boundaries in which things could be placed
- allowed smaller parts to be merged or grouped together
- if textures were more customizable
I really do still think that this software has a lot of untapped potential but only time will tell if that potential will be realized by the mass market.
Artist Watch - Jorge Straub PART 2
Jorge is an amazing artist from Brazil. He has an elaborate collection of pieces modeled carefully in 3D. Most of what he showcases are famous bosses and levels from the retro “Sonic the Hedgehog” video games for the Sega Genesis. Each image brings 16-bit images to life in 3D. His designs stay very true to the original bosses and levels so the nostalgia of the retro Sonic legacy stays intact. Be sure to check out his deviantART gallery to see more of Jorge’s amazing work.
The great and mighty nahte of deviantART (aka Ethan) is a 24 year old digital artist hailing from Oklahoma. Ethan not only is an amazing 3D artist, he also plays piano and bass guitar. Ethan uses a variety of programs to make his 3D and fractal art including Blender, LuxRender, Chaoscope, Apophysis and/or Photoshop. Ethan even has art that appeals to gamers (although his gallery is by no means limited to this audience) showcasing a 3D reimagining of classic 16 bit levels from “Sonic the Hedgehog 2” and “Sonic the Hedgehog 3” originally for the Sega Genesis. Check this artist out as soon as possible.