Collision Course by Alex Phillip
Local 3D artist Alex Phillip has made another 3D rendering. This one portrays an asteroid on a collision course towards Earth. These are some stills of the scene but the actual product can be adjusted in the program for 360 degree viewing. Alex Phillip truly is a great new artist on the rise.
By Flex McCool
Continuing the streak of publicizing deviantART user NES—still-the-best, (also known as USA based artist Justin Buonvino), it’s a good idea to bring attention to the diversity of his work. He doesn’t just use voxel art (3D pixel art) to revive scenes from within video games. He sometimes mixes it up by focusing on something a little different. In this case he’s brought several Mario Bros. overworlds to life in 3D. Instead of focusing on one gameplay frame, he’s captured an entire cartographic retro video game map in 3D. He also sometimes does the opposite to mix things up and focuses on doing one small-scale sprite (like an animated goomba) as well. Be sure to check out his deviantART gallery to see if all this you haven’t already.
By Flex McCool
Continuing the streak of publicizing deviantART user NES—still-the-best, (also known as USA based artist Justin Buonvino), it’s important to note his focus on Megaman. While he’s made tons of other Voxel based artwork, reviving old video games with 3D pixels, he’s on fire with Megaman artwork. Be sure to check out his deviantART gallery to see if you haven’t already. He plans of posting a lot more in the future.
Should Spore Be Redesigned For 3D Rendering
So it’s no secret that one of my favorite video games is Spore: Galactic Adventures. It’s really a great method of creative expression. I mean just look at the images of the things that I’ve made above. Isn’t that the coolest? I heard recently that they plan on shutting down the Spore servers starting January 1, 2014. I have no idea if this is true or not. For all I know it could just be a pointless rumor. Anyway, what do I propose the industry do with Spore regardless of its short-term fate?
I posted the above images to Facebook and wrote this as a caption:
I seriously think somebody should take the interface from Spore: Galactic Adventures, upgrade it so it can do more complex things and market it as an easy affordable home 3D modeling program.
I suggest using the interface for more artistic purposes such as 3D computer rendering. The interface in Spore is very easy to use. The problems I had were only preset perimeters limiting my creativity. The creature creator and in-game outfitters were restricting I admit, but imagine all that could be done if the spaceship or building editor:
- had no complexity limits
- had no boundaries in which things could be placed
- allowed smaller parts to be merged or grouped together
- if textures were more customizable
I really do still think that this software has a lot of untapped potential but only time will tell if that potential will be realized by the mass market.