Concept Art - Prometheus
Ridley Scott’s prequel to the Alien movies deals with an expedition team heading to a distant moon where they hope to find a race of hyper-intelligent human beings that genetically engineered the human race. These Engineers are long gone by the time they get there and all that is left is an abandoned military facility filled with a black oozing mutagen that has the power to change and create life in seemingly unpredictable ways. The crew faces all kinds of dangers as they search a facility that has been left only with death and fear. The concept art by David Levy showcases the dark nature of the film and the marvel of the expedition ship, Prometheus (in which, the movie is named after).
Artist Watch - Gary Anderson - PART 2
Gary is a resident of northern Ireland who has a fascinating and large library of custom made toon art. Gary takes commissions through deviantART and his gallery is filled with pieces that he’s done for his clients.
[The images above are from his Star Wars subfolder on deviantART]
Concept Art - Star Wars: Aliens and Creatures
The book titled, “Star Wars: Aliens and Creatures” contains amazing concept art from the “Star Wars Original Trilogy” portraying the concepts of (you guessed it) aliens and creatures through their development.
Concept Art - Ratchet & Clank
The humorous scifi comedy video game series, “Ratchet & Clank” (copyright of Insomniac Games) is known for its imaginative and wacky (yet epic) alien environments. The game’s main characters include Ratchet, a young furry hero known for wielding a weaponized wrench (and a disturbing interest in dangerous weapons) and Clank, a tiny robot equipped with a number of gadgets. Other characters include the jock-like (and morbidly stupid) superhero Captain Quark. The imaginative comical nature of “Ratchet and Clank” is not only reflected by its in-game parodies and pop culture references, but also in the development of the game. CreatureBox on deviantART displays an inside look at the concept art behind the franchise and how the spirit of the games has remained constant throughout the years.
“Raised on a farm in rural Victoria, Alex Ries is a Melbourne based illustrator and concept artist with several years’ experience across the industry. His artworks have been featured by publishers including Cosmos Magazine, Pearson Education Canada, and the Discovery Channel. Also employed as a concept artist, from 2007 to 2011 he worked full time in the videogames industry with THQ’s Bluetongue Entertainment studio, wherein he contributed to four published titles. Receiving his education at the University of Melbourne, Alex graduated with a Bachelor of Creative Arts. Studies in diverse visual media including painting, 3D visualisation and film provided a broad creative skills base from which to operate. This education and experience, coupled with a strong interest in biology, zoology and real-world technology, has fostered an artistic style able to not only accurately illustrate life from the real world, but fictional life as well.”