Should Spore Be Redesigned For 3D Rendering
So it’s no secret that one of my favorite video games is Spore: Galactic Adventures. It’s really a great method of creative expression. I mean just look at the images of the things that I’ve made above. Isn’t that the coolest? I heard recently that they plan on shutting down the Spore servers starting January 1, 2014. I have no idea if this is true or not. For all I know it could just be a pointless rumor. Anyway, what do I propose the industry do with Spore regardless of its short-term fate?
I posted the above images to Facebook and wrote this as a caption:
I seriously think somebody should take the interface from Spore: Galactic Adventures, upgrade it so it can do more complex things and market it as an easy affordable home 3D modeling program.
I suggest using the interface for more artistic purposes such as 3D computer rendering. The interface in Spore is very easy to use. The problems I had were only preset perimeters limiting my creativity. The creature creator and in-game outfitters were restricting I admit, but imagine all that could be done if the spaceship or building editor:
- had no complexity limits
- had no boundaries in which things could be placed
- allowed smaller parts to be merged or grouped together
- if textures were more customizable
I really do still think that this software has a lot of untapped potential but only time will tell if that potential will be realized by the mass market.
Atari Classics Tribute including Pacman, Asteroids and Centipede.
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