In lieu of the release of Wind Waker HD, I drew one of my favorite moments from the game!
What strikes me most about the Zelda series is how a small boy can summon the courage to venture to such vast and immense places. The sheer contrast between the tower of the gods and link really summarizes the sense of wonder in these games.
Happy gaming everyone-
Should Spore Be Redesigned For 3D Rendering
So it’s no secret that one of my favorite video games is Spore: Galactic Adventures. It’s really a great method of creative expression. I mean just look at the images of the things that I’ve made above. Isn’t that the coolest? I heard recently that they plan on shutting down the Spore servers starting January 1, 2014. I have no idea if this is true or not. For all I know it could just be a pointless rumor. Anyway, what do I propose the industry do with Spore regardless of its short-term fate?
I posted the above images to Facebook and wrote this as a caption:
I seriously think somebody should take the interface from Spore: Galactic Adventures, upgrade it so it can do more complex things and market it as an easy affordable home 3D modeling program.
I suggest using the interface for more artistic purposes such as 3D computer rendering. The interface in Spore is very easy to use. The problems I had were only preset perimeters limiting my creativity. The creature creator and in-game outfitters were restricting I admit, but imagine all that could be done if the spaceship or building editor:
- had no complexity limits
- had no boundaries in which things could be placed
- allowed smaller parts to be merged or grouped together
- if textures were more customizable
I really do still think that this software has a lot of untapped potential but only time will tell if that potential will be realized by the mass market.
Atari Classics Tribute including Pacman, Asteroids and Centipede.
Concept Art - Strike Vector PART 1
Strike Vector is an indie video game being developed by a small group of artists and programmers. It is "an intense, multiplayer third / first person air combat game" featuring futuristic battlefields in which intense dogfights can take place. There are two different base strategies built into this game. The first is "Quick reaction Jet Mode ability which allows you to quickly reach your foes, engage the fight and fast evade." The second is “Hover Mode" which "offers an experience closer to a classic FPS gameplay with increased precision, ironsight and strafe based evasion moves." Focusing on multiplayer, this high octane flight combat game is not only promising to be visually stunning but it’s also looking to be engaging as well. You can find a trailer for the game by clicking here.